7.1.1 What you can and what you cannot do in +load
The +load implementation in the GNU runtime guarantees you the following things:
- you can write whatever C code you like;
- you can send messages to Objective-C constant strings (
@"this is a constant string"); - you can allocate and send messages to objects whose class is implemented in the same file;
- the
+loadimplementation of all super classes of a class are executed before the+loadof that class is executed; - the
+loadimplementation of a class is executed before the+loadimplementation of any category.
In particular, the following things, even if they can work in a particular case, are not guaranteed:
- allocation of or sending messages to arbitrary objects;
- allocation of or sending messages to objects whose classes have a category implemented in the same file;
You should make no assumptions about receiving +load in sibling classes when you write +load of a class. The order in which sibling classes receive +load is not guaranteed.
The order in which +load and +initialize are called could be problematic if this matters. If you don't allocate objects inside +load, it is guaranteed that +load is called before +initialize. If you create an object inside +load the +initialize method of object's class is invoked even if +load was not invoked. Note if you explicitly call +load on a class, +initialize will be called first. To avoid possible problems try to implement only one of these methods.
The +load method is also invoked when a bundle is dynamically loaded into your running program. This happens automatically without any intervening operation from you. When you write bundles and you need to write +load you can safely create and send messages to objects whose classes already exist in the running program. The same restrictions as above apply to classes defined in bundle.