/*==============================< SPRITES.H >================================*/

const BYTE SprJet[] = 

{ BG,	BG, BG, BG, BG, BG, BG, GY, GY,	BG, BG, BG, BG, BG, BG, BG,
  BG,	BG, BG, BG, BG, BG, BG, GY, GY,	BG, BG, BG, BG, BG, BG, BG,
  BG,	BG, BG, BG, BG, BG, BG, GY, GY,	BG, BG, BG, BG, BG, BG, BG,
  BG,	BG, BG, BG, BG, BG, GY, GY, GY,	GY, BG, BG, BG, BG, BG, BG,
  BG,	BG, BG, BG, BG, BG, GY, GY, GY,	GY, BG, BG, BG, BG, BG, BG,
  BG,	BG, BG, BG, BG, GY, GY, GY, GY,	GY, GY, BG, BG, BG, BG, BG,	
  BG,	BG, BG, BG, BG, GY, GY, GY, GY,	GY, GY, BG, BG, BG, BG, BG,
  BG,	BG, BG, BG, BG, GY, GY, BL, BL,	GY, GY, BG, BG, BG, BG, BG,
  BG,	BG, BG, BG, GY, GY, BL, BL, BL,	BL, GY, GY, BG, BG, BG, BG,
  BG,	BG, BG, GY, GY, GY, BL, BL, BL,	BL, GY, GY, GY, BG, BG, BG,
  BG,	BG, GY, GY, GY, GY, BL, BL, BL,	BL, GY, GY, GY, GY, BG, BG,
  BG,	GY, GY, GY, GY, GY, GY, BL, BL,	GY, GY, GY, GY, GY, GY, BG,
  GY,	GY, GY, GY, GY, GY, GY, GY, GY,	GY, GY, GY, GY, GY, GY, GY,
  GY,	GY, GY, GY, GY, GY, GY, GY, GY,	GY, GY, GY, GY, GY, GY, GY,
  BG,	BG, GY, GY, GY, GY, GY, GY, GY,	GY, GY, GY, GY, GY, BG, BG,
  BG,	BG, RD, RD, BG, BG, BG, GY, GY,	BG, BG, BG, RD, RD, BG, BG
};
  							 	  
















// end of sprites.h
