CrossStudio's New Project Wizard simplifies the creation of projects for the GamePark GP32 Handheld Game System by creating a project with the appropriate project settings, memory map files and startup files. See Creating a New Project for more information on creating projects.

##### To create a new GP32 project

- Select the File | New | New Project menu item.
- Select GP32 Projects from the Project Type list.
- Select the required project template type from the Templates list.
- Set the required project name and location directory.
- Click OK.

CrossStudio for ARM supports the GP32 running applications from RAM.

##### To build and debug an application

- Select the project to work on by using the Project | Set Active Project menu option.
- Select the configuration you require by using the Build | Set Active Build Configuration menu option.
- Build the project by using the Build | Build Project menu option.
- Connect to the appropriate target in the target window.
- Download and start debugging the current project by using Debug | Start Debugging.

The following sections describe the GP32 support in more detail. See ARM Target Support for more information.

### Memory Map Files

The default memory map file $(StudioDir)/targets/GP32/GP32_MemoryMap.xml has been provided. This file is used to describe the memory layout of the target and is used for linking and debugging. The placement of program sections within the memory map is described by the non-target-specific default memory map $(StudioDir)/targets/sram_placement.xml.

The memory segment layout is described in the following table:

Type | Description | Start Address | End Address
SRAM | SRAM | 0x0C000000 | 0x0C7FFFFF

### Target Startup Code

The default startup code is in $(StudioDir)/targets/GP32/GP32_Startup.s.