The types of breakpoint available to you is dependent upon the capabilities of the target system you are using. The most basic type of breakpoint can occur when your application is about to execute the code at a particular source line - these are termed Source Code breakpoints and are typically set using Toggle Breakpoint from the code editor.
You can also set breakpoints on the addresses and sizes resulting from evaluating a debug expression - these are termed Expression breakpoints. An expression breakpoint can be set with Set Breakpoint On on a highlighted expression using the code editor context menu. For example you can set a breakpoint on the name of function or on the name of a variable. When an Expression breakpoint is set on a function then the breakpoint will be hit when that function is executed. When an Expression breakpoint is set on a variable then the breakpoint is hit when that variable is written to.
You can change both the range of a breakpoint (the number of bytes it covers) and the trigger type of the breakpoint using the Breakpoint dialog. By changing the breakpoint type to be Ranged enables the range and trigger inputs. You can also invert the range by changing the breakpoint type to Inverse Ranged so that the breakpoint is hit when not in the specified range. So for example a breakpoint can be set when a write occurs that is not in the data region of a program.
Finally you can also specify a (masked) value that a data breakpoint will stop on and the comparison to use by changing the breakpoint type to be Valued. So for example you can set a breakpoint that will be hit when a value less than a specified number is written to a variable.
When a breakpoint has occurred typically you want to stop the application - this is termed a Stop action. What it means to stop the application is dependent upon the capabilities of the target you are connected to. For example some targets may stop timers when a breakpoint occurs and others may allow interrupts to be processed.
Using the Breakpoint dialog you can modify action to occur on breakpoint. If your target has trace capabilities then the Trace action specifies that the breakpoint is put into the trace. You may also be able to control starting and stopping the trace using the Trace On and Trace Off actions.
You can use the breakpoint dialog to associate a counter with a breakpoint - these are termed counted breakpoints. A counted breakpoint will ignore the breakpoint for the specified number of times-1 e.g. a counter value of 3 will ignore the breakpoint for 2 occurrences and on the 3rd occurrence the breakpoint will be hit. When a counted breakpoint has been hit it becomes a regular breakpoint. Note that counted breakpoints may not be available for all breakpoint types.