CrossStudio's New Project Wizard simplifies the creation of projects for the GamePark GP32 Handheld Game System by creating a project with the appropriate project settings, memory map files and startup files. See Creating a New Project for more information on creating projects.
CrossStudio for ARM supports the GP32 running applications from RAM.
The following sections describe the GP32 support in more detail. See ARM Target Support for more information.
The default memory map file $(StudioDir)/targets/GP32/GP32_MemoryMap.xml has been provided. This file is used to describe the memory layout of the target and is used for linking and debugging. The placement of program sections within the memory map is described by the non-target-specific default memory map $(StudioDir)/targets/sram_placement.xml.
The memory segment layout is described in the following table:
Type | Description | Start Address | End Address |
SRAM | SRAM | 0x0C000000 | 0x0C7FFFFF |
The default startup code is in $(StudioDir)/targets/GP32/GP32_Startup.s.